Its suite of toys starts big then just expands over the course of many sidequests, offering players more and more options with which to mess with enemies. But the time of MGS as a story-heavy series truly ended with MGS4-this is a new era of Metal Gear, one where the focus lies on user-generated stories by throwing together systems in two massive open worlds.
Samuel Roberts: As a friend of mine put it recently, it was always the systems that made Metal Gear special, not the story.